Sat, 19 Jun 2010 07:36:09 +0000
I'm glad you wrote about this, because it's something that I've been nibbling around the edge of lately, and one of the reasons I'm starting to think that perhaps I may take a stab at the wild and wooly life of an indie designer once I'm done with the MFA.
I've developed two habits lately, that have been generally improving both my work and my well-being. the first, is scheduling myself semi-rigid downtime into my projects. This has only worked out because I *have* been scheduling my projects. But I've found if I structure myself a 3 hours on/1 hour off cycle, I end up at my most productive. 3 hours of work, one to kick back and work on my game pile or whatever. It's been letting me just let the work mill around my brain a little, and doing other things, playing other people's games, whatever, has a chance of introducing new ideas into the process that wouldn't otherwise get there, or I have some time to sort of regroup and mull over my next problem-chunk so i have a plan in place for when I'm back to work.
The other habit is doing a couple of projects in parallel. Frequently when I'm back and forth between a couple of different projects, they start cross-pollinating and solving each other's problems, or producing strange but compelling syntheses that are ultimately better than either were on their own, or any number of other useful things.
I don't know that these work for other designers, but the industry at large doesn't seem to really allow for this sort of thing easily, either. Yet, at least in my case, they've been wholly useful exercises to improve my work in the long run. Not to mention I burn out less and sleep better since I started doing it.
I dunno; this is what the post made me think about in my own life. I couldn't say if it's useful to the discussion at hand.